We Deal in Lead (Pre-Order)
We Deal in Lead (Pre-Order)
We Deal in Lead (Pre-Order)
We Deal in Lead (Pre-Order)
We Deal in Lead (Pre-Order)
  • Load image into Gallery viewer, We Deal in Lead (Pre-Order)
  • Load image into Gallery viewer, We Deal in Lead (Pre-Order)
  • Load image into Gallery viewer, We Deal in Lead (Pre-Order)
  • Load image into Gallery viewer, We Deal in Lead (Pre-Order)
  • Load image into Gallery viewer, We Deal in Lead (Pre-Order)

We Deal in Lead (Pre-Order)

Regular price
£30.00
Sale price
£30.00
Regular price
Sold out
Unit price
per 
Shipping calculated at checkout.

** Pre-orders open now. Shipping is estimated for October, but this may change depending on delays in manufacturing or transportation. If ordering other items with the pre-order, additional shipping charges apply as they'll go out in separate shipments. **

You look to those closest to you, fellow gunslingers of the Order of the King. The arduous trek across the bleached desert is over and now you stand before a slip door. Though tested, the fellowship of your Order stands true.

You grasp the worn sandalwood grip of your artefact gun and twist open the door. You gasp as the sharp sea air hits your lungs. Gulls caw and the foam sprays your face like a baptism. You step through to another reality.

After all, there are other worlds than these.

---

We Deal in Lead is a 88-page, full colour weird west wanders TTRPG by Colin Le Sueur for 1 or more players. Streamlined rules, fast character creation, and gameplay built on exploration and player choice.

Features:

  • Set in a strange post-apocalyptic world eerily close to ours, where the borders of time and space wear thin
  • You are Gunslingers, mythic champions holding off the forces of chaos with lead and grit
  • Combat and exploration gameplay designed for 1 or more players, including solo or group play
  • Streamlined d20 roll-under rules based on Cairn, Into the Odd, and Knave
  • Hard-hitting gunslinger combat with new gun mechanics
  • Compatible with other Cairn adventures and settings; journey with your gunslingers into other genres and times
  • Recruit heroes from other worlds to join your quest, even those fallen to death; death is just another door, after all
  • Keep the bonds of fellowship strong within your Gunslinger Order and your aim will remain true
  • Wilderness survival and exploration through a world that has moved on — the known and unknown lands are dangerously unpredictable
  • Friend and train beast companions to act as your eyes, ears, or fangs, including hawks, wolves, and bumblers